# Two Minute Clutch full reference brief Updated: 2026-10-24 ## Reference index Source: https://twominuteclutch.com/agents/index.md Two Minute Clutch is an independent browser game about late-game American football decisions. Call offense and defense through the final whistle, manage the clock and play overtime when needed. ### Reference documents - [Product facts](https://twominuteclutch.com/agents/product.md) - [Rules and simulation method](https://twominuteclutch.com/agents/rules-and-methodology.md) - [Play access and purchases](https://twominuteclutch.com/agents/access.md) - [Frequently asked questions](https://twominuteclutch.com/agents/faq.md) ### Football guides - [What Is a Two-Minute Drill?](https://twominuteclutch.com/guides/two-minute-drill): Learn what a two-minute drill asks an offense to do, why yards and time compete, and how to explore those decisions in a browser football challenge. - [Football clock management: plan the next snap](https://twominuteclutch.com/guides/clock-management): Work through late-game football clock decisions using clear examples. Compare yards, time and risk, then practice the situation in Two Minute Clutch. - [Spike or timeout? Compare the time and downs](https://twominuteclutch.com/guides/spike-or-timeout): Compare a spike with a timeout using the clock state, downs and timeouts available. Work through examples and practice the decision in Two Minute Clutch. - [How to Plan a Drive with No Timeouts](https://twominuteclutch.com/guides/no-timeouts): Work through a late-game drive with no timeouts. Compare boundary throws, inbounds gains, setup time and spikes, then practice the decisions in Two Minute Clutch. - [Field goal range: when would three points be enough?](https://twominuteclutch.com/guides/field-goal-range): Calculate modeled field goal distance, check the scoring target and budget the next snap. Compare two historical starts where a kick has different consequences. ### Published historical starting situations - [BAL vs KC: 1:50 to respond](https://twominuteclutch.com/archive/2024-bal-kc-clutch-drive): 2024-09-05; BAL 20, KC 27; 1:50; BAL 13-yard line; 0 timeouts; win the game. - [JAX vs CLE: 1:48 to respond](https://twominuteclutch.com/archive/2024-jax-cle-clutch-drive): 2024-09-15; JAX 13, CLE 16; 1:48; JAX 2-yard line; 2 timeouts; win the game. - [DET vs TB: 1:08 to respond](https://twominuteclutch.com/archive/2024-det-tb-clutch-drive): 2024-09-15; DET 16, TB 20; 1:08; TB 12-yard line; 3 timeouts; win the game. - [NYJ vs DEN: 0:51 to respond](https://twominuteclutch.com/archive/2024-nyj-den-clutch-drive): 2024-09-29; NYJ 9, DEN 10; 0:51; DEN 32-yard line; 0 timeouts; win the game. - [SEA vs NYG: 1:40 to respond](https://twominuteclutch.com/archive/2024-sea-nyg-clutch-drive): 2024-10-06; SEA 20, NYG 23; 1:40; SEA 34-yard line; 2 timeouts; win the game. - [ATL vs TB: 1:14 to respond](https://twominuteclutch.com/archive/2024-atl-tb-clutch-drive): 2024-10-03; ATL 27, TB 30; 1:14; ATL 20-yard line; 0 timeouts; win the game. - [TB vs KC: 0:30 to respond](https://twominuteclutch.com/archive/2024-tb-kc-clutch-drive): 2024-11-04; TB 17, KC 24; 0:30; KC 1-yard line; 0 timeouts; win the game. - [SEA vs LA: 1:54 to respond](https://twominuteclutch.com/archive/2024-sea-la-clutch-drive): 2024-11-03; SEA 13, LA 20; 1:54; SEA 27-yard line; 0 timeouts; win the game. - [NE vs TEN: 1:00 to respond](https://twominuteclutch.com/archive/2024-ne-ten-clutch-drive): 2024-11-03; NE 10, TEN 17; 1:00; TEN 30-yard line; 0 timeouts; win the game. - [CHI vs WAS: 0:27 to respond](https://twominuteclutch.com/archive/2024-chi-was-clutch-drive): 2024-10-27; CHI 7, WAS 12; 0:27; WAS 1-yard line; 3 timeouts; win the game. - [TEN vs JAX: 1:15 to respond](https://twominuteclutch.com/archive/2024-ten-jax-clutch-drive): 2024-12-08; TEN 6, JAX 10; 1:15; JAX 9-yard line; 3 timeouts; win the game. - [NO vs WAS: 1:55 to respond](https://twominuteclutch.com/archive/2024-no-was-clutch-drive): 2024-12-15; NO 13, WAS 20; 1:55; NO 44-yard line; 1 timeout; win the game. - [ARI vs CAR: 0:27 to respond](https://twominuteclutch.com/archive/2024-ari-car-clutch-drive): 2024-12-22; ARI 27, CAR 30; 0:27; CAR 44-yard line; 1 timeout; win the game. - [GB vs CHI: 1:49 to respond](https://twominuteclutch.com/archive/2024-gb-chi-clutch-drive): 2025-01-05; GB 19, CHI 21; 1:49; CHI 43-yard line; 3 timeouts; win the game. Browsing a source record does not grant a new playable start. [Check access](https://twominuteclutch.com/pricing). ## Product facts Source: https://twominuteclutch.com/agents/product.md Two Minute Clutch is an independent browser game about late-game American football decisions. Call offense and defense through the final whistle, manage the clock and play overtime when needed. Two Minute Clutch is not affiliated with or endorsed by the NFL, its teams, players or broadcasters. ### Playing a drive - Platform: a browser game. JavaScript is required for play; guides and source records are readable as HTML. - Controls: 27 offensive calls; editable receiver routes, drawn paths and targets; personnel and weekly roster selections; tempo, clock actions, defense and kick defense; extra points or two-point tries. - Thinking time does not reduce the game clock. Setup and live-play time are charged after a submitted call. - A successful full-match challenge ends with your team winning. Cards record completed objectives; they have no cash value and cannot be traded. - Guest progress stays in this browser and can be lost when site data is cleared. Cloud accounts are not connected in this version. ### Historical starts The public library contains 14 historical starting situations. The recorded starting score, clock and field position are preserved. Later plays are simulated; the game continues through opponent replies, defensive decisions and overtime to the final whistle. [How to play](https://twominuteclutch.com/how-to-play) · [Historical archive](https://twominuteclutch.com/archive) · [Data attribution](https://twominuteclutch.com/data-sources) ## Rules and simulation method Source: https://twominuteclutch.com/agents/rules-and-methodology.md Rules version: clutch-match-2.0.0 Outcome model: empirical-2023-v1 ### Clock and downs - A default no-huddle running-clock call uses 10 seconds of setup. A stopped-clock call charges 0 setup seconds to the game clock. - A running-clock spike uses 6 setup seconds and 1 live second, and spends a down. A fourth-down spike gives up possession. - An eligible timeout stops the clock without using a down. The same dead ball cannot be charged twice. - Incompletions and out-of-bounds finishes stop the clock until the next snap in this model. Inbounds first downs renew the downs and leave the clock running. - A field goal is modeled as yards to the goal line plus 18. It is available at 55 modeled yards or shorter, adds three points if made and ends the possession either way. ### Evidence and limits The outcome model pools penalty-free late-game plays from the 2023 nflverse play-by-play release. The 2024 records supply historical starts and held-out descriptive checks. Setup and live-play durations are declared design assumptions. FTN tactical tags, pressure and field-context cells refine supported samples. Weekly roster choices use prior-game production with bounded design adjustments; sparse samples remain uncertain. This is not a calibrated individual-player forecast. Decision feedback compares bounded complete-game simulations for available calls with paired seeds under a contextual policy. Its percentages describe simulated full-game win chance, including opponent replies and overtime, not a measured NFL forecast. Sampling intervals do not include uncertainty in the model assumptions. [Full method and scoring limits](https://twominuteclutch.com/methodology) · [Sources and licensing](https://twominuteclutch.com/data-sources) · [2026 NFL Rulebook](https://operations.nfl.com/rules-officiating/2026-nfl-rulebook) ### Guide examples Guide clock tables use chosen outcomes and the game engine. They are controlled teaching examples, not recorded historical plays or forecasts. ## Play access and purchases Source: https://twominuteclutch.com/agents/access.md ### Can I play without an account? Yes. Today's first Daily attempt is free without an account. Guest progress stays in this browser. Clearing site data or changing devices can remove that local progress. ### Can I start Practice and archive drives? You can browse every published challenge and read its source record. Extra starts need the play service, which is not connected in this version. The available free start is today's Daily. ### Is All Access on sale? Purchases are paused. Monthly All Access is not on sale, and no payment details are collected. Pricing and the included library will be announced before paid access opens. ### What does joining the launch list do? You are signing up for an All Access launch notification. Joining does not create a game account, grant extra plays, start a subscription or enable daily reminder emails. Keep the private removal link to leave the list. ### Does continuing a saved drive use another start? No. Continuing the same saved drive and reading its play log do not create another start. Starting a new drive or retry follows the access rules. The daily reset is 00:00 UTC. ### Conditional extra-start policy When the play service is connected, eligible registration and friend referrals can earn up to 2 extra starts per UTC day, for 3 starts including the free Daily. Registration has a one-time eligibility check. Unused earned attempts expire at 00:00 UTC. Copying a link does not prove a qualifying referral. Current play-service status: not connected. Current checkout status: unavailable. Current monthly price: Price not announced. [Current pricing and play access](https://twominuteclutch.com/pricing) · [Terms](https://twominuteclutch.com/terms) · [Privacy](https://twominuteclutch.com/privacy) ## Frequently asked questions Source: https://twominuteclutch.com/agents/faq.md ### Can I play without an account? Yes. Today's first Daily attempt is free without an account. Guest progress stays in this browser. Clearing site data or changing devices can remove that local progress. ### Can I start Practice and archive drives? You can browse every published challenge and read its source record. Extra starts need the play service, which is not connected in this version. The available free start is today's Daily. ### Is All Access on sale? Purchases are paused. Monthly All Access is not on sale, and no payment details are collected. Pricing and the included library will be announced before paid access opens. ### What does joining the launch list do? You are signing up for an All Access launch notification. Joining does not create a game account, grant extra plays, start a subscription or enable daily reminder emails. Keep the private removal link to leave the list. ### Does continuing a saved drive use another start? No. Continuing the same saved drive and reading its play log do not create another start. Starting a new drive or retry follows the access rules. The daily reset is 00:00 UTC. ### Is this an official NFL game? Two Minute Clutch is not affiliated with or endorsed by the NFL, its teams, players or broadcasters. ### Are the results historical? The starting conditions have source records. Calls made after the start create simulated outcomes. A challenge simulates the late-game sequence through regulation and overtime where needed; its final score is a counterfactual, not the recorded historical result. ### Does the game clock run while I think? No. A call applies its modeled preparation and live time when submitted. A default no-huddle running-clock call uses 10 seconds of setup; a spike uses 6 setup seconds and 1 live second. ### What do decision percentages mean? They estimate full-game wins within bounded simulations under the current model and continuation policy. They are not measured NFL win probabilities. [Controls](https://twominuteclutch.com/how-to-play) · [Simulation method](https://twominuteclutch.com/methodology) · [Help and feedback](https://twominuteclutch.com/support)